

The second eligibility check is related to theme slots.(To work around that, hold off on recruiting specific legacy characters, until the original heroes get the desired themes you want.) For example, if you recruit a legacy character that has the wolf theme, the wolf event won't occur at all for the remainder of the campaign. The first checks to see if another hero in the company already has that theme.Most themes have one or two eligibility checks: The second common requirement is theme eligibility. So, if the wolf event has already occurred in the current campaign for a different hero, it won't happen again until you start a new campaign. Most specific theme events can only happen once per game (campaign). In addition to those examples, there are other common requirements that must be met, such as the event cooldown. Other theme events target specific enemies (e.g., fought Drauven, and one of the dead enemies was a Drauven Skysinger). Some theme events target specific biomes (e.g., forest or swamp). For example, if the event is written (targeted) for a poet or a goofball, but no heroes had a high enough score for those specific personalities, the event would fail (and not take place). The game selects a high-scoring event from any event that matches its event targets. All you can do is continue scouting and battling enemies, until the desired theme event occurs. Since the game contains a large number of events which are not theme-related, it's very likely that a non-theme-related event occurs. Only a few theme events happen after a mission victory, or during a hook encounter. Wilderness scouting, and Arrive at hostile site events are the most common type of theme events. A hook would be a personality trait such as Curious, Loyal, or Slacker. Hook: This opportunity arises when a hero with a matching personality trait (hook) travels across the Overland map.Mission victory: These encounters occur after a successful lair battle ends.Arrive at hostile site: These events occur before a lair battle begins.Wilderness scouting: These events occur after your heroes have completed scouting an unexplored region on the Overland map.One recruitment event is offered per chapter, in which the player can pay legacy points to hire a new hero for the party.Īny time the party has fewer than 3 members another recruitment event will be offered.Although there are many other types of encounters in the game, this list will only focus on specific types of encounters which can trigger a theme-related event. The Bard ability reduces the cost of recruitment by 1 LP.ĭuring intervals, a child of one of the heroes will often join the party for free. You can choose to recruit heroes from your legacy, for +1 Legacy Point cost per legacy tier (stars). The legacy hero returns as a younger version of their past self, including permanent Aspects and personality. They start at level equal to their legacy tier. (Think of it perhaps as a descendent or reincarnated self, or the way folktales of a character will put them in a hundred places, in a hundred stories at once.) You can choose a number of their previous Abilities for them to return with, equal to their legacy tier. They arrive equipped with tier-1 versions of their prior equipment, including any elemental enchantment but not other augments. Returning with permanent Aspects means that if they lost a limb previously, it's still lost, and if they gained a transformation or pet, they return with it.Ībout 14% of your tier 1 legacy heroes and 14% of your higher-tier legacy heroes are available at each town, up to a maximum of 10. The distribution of heroes is determined at the start of the campaign. The Upbringing adds permanent bonus stats on your new heroes, making each unique.Įach hero is available in at most one town. Rolling new heroes will scroll through all unique heroes, eventually giving out heroes with high stats in single categories that could make your playthrough easier. Each stat has a base value for each section. The value that is assigned in each history section is that value divided by the number of stat boosts you are receiving for that entry. (Disclaimer: Credits to metoxys, please credit them when sharing this image)Įach hero is trained in a class as one of warrior, hunter, or mystic. They gain experience through combat and at thresholds they promote to a higher level.
