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Warlords call to arms cheat
Warlords call to arms cheat













warlords call to arms cheat

Let the PCs bump into gang members throughout the wastes – whether at the Alvskraema caravanserai (Hex B2b), the Bloody Crescent (Hex D4), Fort Knucklebones (Hex I4), or just riding through the Ashlands. There’s a bias towards this in both Descent Into Avernus and Warlords of Avernus, but you’ll want to make a point of incorporating the members of their gangs into the campaign. (It doesn ’t even necessarily need to be true.)įinally, don’t just focus on the warlords. You can just roll on the Random Warlord Table below and come up with a plausible suggestion.

warlords call to arms cheat

He’s been hanging around Fort Knucklebones of late. You need money? I heard Raggadragga is flush with soul coins and looking to hire some muscle.You want to blackmail Baron Tolmanen of the Purple City? Good luck with that! You know who might know something? Carol D’Vown.But the Soul Collectors are always collecting junk like that. A Nirvanan cogbox? Doesn’t ring a bell.If the PCs are asking someone for information or about a particular resource and they don’t know anything, you’ll rarely go wrong having them suggest that a warlord might have what they need: Indicate early on that the warlords are a valuable source of information (for both the dream machine components and other aspects of the Avernian wastes). The random encounter tables in Part 7H should help to make their presence pervasive, but make sure to have people mention them and talk about them, too. They’ll need to make some hard choices about how they’re going to navigate the factional politics of the warlords (which will, in turn, help prepare them for the even more difficult choices they’ll make navigating the higher level politics of Avernus).Īs the Avernian hexcrawl begins, make sure to establish the warlords early and often. In fact, becoming friends with one will almost certainly mean making an enemy of at least one other (and more likely two or three). The PCs cannot be friendly with every warlord.(Many of these goals will be focused on jockeying for position with the other warlords.) In order to get what they want from the warlords, the PCs will probably need to help them achieve their goals.The Random Warlord Interaction Tables will help you portray their endless strife, and you should keep a few key ideas in mind: Thematically, the warlords introduce the factional conflicts in Avernus into the campaign, mirroring the high-level faction politics of the plane which are likely to play a major role in how the campaign’s finale will play out and which will be detailed in Part 7F: Factions in Avernus. If the PCs decide that they need something, you can usually default to saying, “A warlord has it.” And then let them figure out how they’re going to get it. The warlords also have access to other resources.They are potentially valuable allies whose force may be instrumental in the PCs carrying out various schemes. Many of the warlords are mercenaries (or, at the very least, willing to fight if the price is right or the favor owed is great enough).(Use Part 7I: Avernian Rumor Tables to determine what each warlord knows.) When asking other people about the components, the PCs should be frequently pointed towards either the warlords or their organizations (or both) as the “devils who know things” and might be able to help. Every warlord should be considered to know the location of at least one dream machine component. There are several things that the PCs can gain from the warlords: The Warlord Reference, below, provides a comprehensive list and cross-references so that you can easily review and use the warlords. These warlords have been taken from the campaign book itself as well as the DMs Guild supplement Warlords of Avernus by Rodrigo Kuerten. In the area around the Dock of Fallen Cities, where Descent Into Avernus takes place, there are currently seven active, notable warlords. In the Avernian wastelands, countless warlords squabble for territory, leading gangs riding infernal war machines. The struggle for power in Avernus is eternal, and this struggle is not limited to the machinations of powerful dukes and archduchesses.















Warlords call to arms cheat